# posts

uuid: acf0e227-9109-419b-8c87-778b6189bc5e
title: Welcome to Ghost
slug: welcome-to-ghost
status: draft
language: en_US
markdown:
  You're in! Nice. We've put together a little post to introduce you to the Ghost editor and get you started. Go ahead and edit this post to get going and learn how it all works!

  ## Getting Started

  Writing in markdown is really easy. In the left hand panel of Ghost, you simply write as you normally would. Where appropriate, you can use *formatting* shortcuts to style your content. For example, a list:

  * Item number one
  * Item number two
      * A nested item
  * A final item

  or with numbers!

  1. Remember to buy some milk
  2. Drink the milk
  3. Tweet that I remembered to buy the milk, and drank it

  ### Links

  Want to link to a source? No problem. If you paste in url, like http://ghost.org - it'll automatically be linked up. But if you want to customise your anchor text, you can do that too! Here's a link to [the Ghost website](http://ghost.org). Neat.

  ### What about Images?

  Images work too! Already know the URL of the image you want to include in your article? Simply paste it in like this to make it show up:

  ![The Ghost Logo](http://tryghost.org/ghost.png)

  Not sure which image you want to use yet? That's ok too. Leave yourself a descriptive placeholder and keep writing. Come back later and drag and drop the image in to upload:

  ![A bowl of bananas]


  ### Quoting

  Sometimes a link isn't enough, you want to quote someone on what they've said. It was probably very wisdomous. Is wisdomous a word? Find out in a future release when we introduce spellcheck! For now - it's definitely a word.

  > Wisdomous - it's definitely a word.

  ### Working with Code

  Got a streak of geek? We've got you covered there, too. You can write inline `<code>` blocks really easily with back ticks. Want to show off something more comprehensive? 4 spaces of indentation gets you there.

      .awesome-thing {
          display: block;
          width: 100%;
      }

  ### Ready for a Break? 

  Throw 3 or more dashes down on any new line and you've got yourself a fancy new divider. Aw yeah.

  ---

  ### Advanced Usage

  There's one fantastic secret about Markdown. If you want, you can  write plain old HTML and it'll still work! Very flexible.

  <input type="text" placeholder="I'm an input field!" />

  That should be enough to get you started. Have fun - and let us know what you think :)

html:
  <p>You're in! Nice. We've put together a little post to introduce you to the Ghost editor and get you started. Go ahead and edit this post to get going and learn how it all works!</p>

  <h2 id="gettingstarted">Getting Started</h2>

  <p>Writing in markdown is really easy. In the left hand panel of Ghost, you simply write as you normally would. Where appropriate, you can use <em>formatting</em> shortcuts to style your content. For example, a list:</p>

  <ul>
  <li>Item number one</li>
  <li>Item number two
  <ul><li>A nested item</li></ul></li>
  <li>A final item</li>
  </ul>

  <p>or with numbers!</p>

  <ol>
  <li>Remember to buy some milk  </li>
  <li>Drink the milk  </li>
  <li>Tweet that I remembered to buy the milk, and drank it</li>
  </ol>

  <h3 id="links">Links</h3>

  <p>Want to link to a source? No problem. If you paste in url, like <a href='http://ghost.org'>http://ghost.org</a> - it'll automatically be linked up. But if you want to customise your anchor text, you can do that too! Here's a link to <a href="http://ghost.org">the Ghost website</a>. Neat.</p>

  <h3 id="whataboutimages">What about Images?</h3>

  <p>Images work too! Already know the URL of the image you want to include in your article? Simply paste it in like this to make it show up:</p>

  <p><img src="http://tryghost.org/ghost.png" alt="The Ghost Logo" /></p>

  <p>Not sure which image you want to use yet? That's ok too. Leave yourself a descriptive placeholder and keep writing. Come back later and drag and drop the image in to upload:</p>

  <h3 id="quoting">Quoting</h3>

  <p>Sometimes a link isn't enough, you want to quote someone on what they've said. It was probably very wisdomous. Is wisdomous a word? Find out in a future release when we introduce spellcheck! For now - it's definitely a word.</p>

  <blockquote>
    <p>Wisdomous - it's definitely a word.</p>
  </blockquote>

  <h3 id="workingwithcode">Working with Code</h3>

  <p>Got a streak of geek? We've got you covered there, too. You can write inline <code>&lt;code&gt;</code> blocks really easily with back ticks. Want to show off something more comprehensive? 4 spaces of indentation gets you there.</p>

  <pre><code>.awesome-thing {
      display: block;
      width: 100%;
  }
  </code></pre>

  <h3 id="readyforabreak">Ready for a Break?</h3>

  <p>Throw 3 or more dashes down on any new line and you've got yourself a fancy new divider. Aw yeah.</p>

  <hr />

  <h3 id="advancedusage">Advanced Usage</h3>

  <p>There's one fantastic secret about Markdown. If you want, you can  write plain old HTML and it'll still work! Very flexible.</p>

  <p><input type="text" placeholder="I'm an input field!" /></p>

  <p>That should be enough to get you started. Have fun - and let us know what you think :)</p>


uuid: 2a054376-c2a7-4c53-8db0-2f2b63607691
title: Massimo Vignelli explains why are we having “Theories and contexts of Interactive Media” classes
slug: massimo-vignelli-on-history-theory-and-criticism
status: published
language: en_US
markdown:
  This is a paragraph “History, theory and criticism” from [Vignelli Canon](http://vignelli.com/canon.pdf). 

  There is no doubt in my mind that the most important aspects in the formation of a designer should be a deep understanding of design history, the development of theories and the criticism generated by them. Without a knowledge of the past there is no understanding of the present and no formation of the future. History is really the history of the theories that have conditioned the creation of any artifact. Anything that we create reflects a particular approach which in its turn reflects some theory. It is extremely important for us designers to be aware of it and have complete consciousness of what we are doing, independent from any form or style.

  The knowledge of design history is important because it provides us with an insight into the motivations related to each period, movement or expressions that generated the artifacts. It is only by knowing deeply the why that we can understand the what and further appreciate them. The more we can spend time on reviewing the past the better we can understand contemporary phenomena and the better we can formulate our own theories and therefore our designs.

  Once our mind has developed a theoretical structure with which to evaluate the world around us we begin to develop a tool of criticism which we can use to examine all forms of creativity and derive all considerations which will begin to affect our own creative efforts.

  History is the sequence of theories that have determined our behaviour and our actions according to our evaluation or criticism of them. One can easily see why history, theory and criticism are so vital in the formation of a young designer as well as they are vital to the operational base of our creative life.

  Once again this explains why the preservation of artifacts of great designers is so important for shaping the future generations of designers. Through a sensitive and serious examination one can reconstruct the intentions and the theories that generated that artifact and therefore better understand its value and historical relevance. This will help the viewer to better formulate his/her own approaches to design rather than just following styles. It will help to understand the meaning of things and help to master them. That is why design archives are becoming more and more the most important tool for the formation of the young generations of designers.

  History, theory and criticism, these are the real backbone of design!

html:
  <p>This is a paragraph “History, theory and criticism” from <a href="http://vignelli.com/canon.pdf">Vignelli Canon</a>. </p>

  <p>There is no doubt in my mind that the most important aspects in the formation of a designer should be a deep understanding of design history, the development of theories and the criticism generated by them. Without a knowledge of the past there is no understanding of the present and no formation of the future. History is really the history of the theories that have conditioned the creation of any artifact. Anything that we create reflects a particular approach which in its turn reflects some theory. It is extremely important for us designers to be aware of it and have complete consciousness of what we are doing, independent from any form or style.</p>

  <p>The knowledge of design history is important because it provides us with an insight into the motivations related to each period, movement or expressions that generated the artifacts. It is only by knowing deeply the why that we can understand the what and further appreciate them. The more we can spend time on reviewing the past the better we can understand contemporary phenomena and the better we can formulate our own theories and therefore our designs.</p>

  <p>Once our mind has developed a theoretical structure with which to evaluate the world around us we begin to develop a tool of criticism which we can use to examine all forms of creativity and derive all considerations which will begin to affect our own creative efforts.</p>

  <p>History is the sequence of theories that have determined our behaviour and our actions according to our evaluation or criticism of them. One can easily see why history, theory and criticism are so vital in the formation of a young designer as well as they are vital to the operational base of our creative life.</p>

  <p>Once again this explains why the preservation of artifacts of great designers is so important for shaping the future generations of designers. Through a sensitive and serious examination one can reconstruct the intentions and the theories that generated that artifact and therefore better understand its value and historical relevance. This will help the viewer to better formulate his/her own approaches to design rather than just following styles. It will help to understand the meaning of things and help to master them. That is why design archives are becoming more and more the most important tool for the formation of the young generations of designers.</p>

  <p>History, theory and criticism, these are the real backbone of design!</p>


uuid: cf08e034-d7ae-469c-95e2-b5aa7367831e
title: Bret Victor “Inventing on principle”
slug: bret-victor-“inventing-on-principle”
status: published
language: en_US
markdown:
  Before watching this lecture I thought I am sure what I want to do in my life. Now I'm not.

  <iframe src="//player.vimeo.com/video/36579366?byline=0&amp;portrait=0" width="700" height="393" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>

html:
  <p>Before watching this lecture I thought I am sure what I want to do in my life. Now I'm not.</p>

  <iframe src="//player.vimeo.com/video/36579366?byline=0&amp;portrait=0" width="700" height="393" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>


uuid: 01281a5e-bdc1-4afa-b7d2-875b50ef7dd0
title: Purpose of this blog
slug: teresa-amabile-track-your-small-wins-to-motivate-big-accomplishments
status: published
language: en_US
markdown:
  Teresa Amabile from Harvard Business School suggests that every creative professional should have a diary to keep track of everyday small wins. She believes that is a great way to get a motivation of big accomplishments.

  So consider this blog my diary. I will also post here interesting stuff I stumbled upon here and there. 

  <iframe src="//player.vimeo.com/video/49179452?title=0&amp;byline=0&amp;portrait=0&amp;color=e91c6b" width="700" height="525" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> <p><a href="http://vimeo.com/49179452">Teresa Amabile: Track Your Small Wins to Motivate Big Accomplishments</a> from <a href="http://vimeo.com/99u">99U</a> on <a href="https://vimeo.com">Vimeo</a>.</p>

html:
  <p>Teresa Amabile from Harvard Business School suggests that every creative professional should have a diary to keep track of everyday small wins. She believes that is a great way to get a motivation of big accomplishments.</p>

  <p>So consider this blog my diary. I will also post here interesting stuff I stumbled upon here and there. </p>

  <p><iframe src="//player.vimeo.com/video/49179452?title=0&amp;byline=0&amp;portrait=0&amp;color=e91c6b" width="700" height="525" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> <p><a href="http://vimeo.com/49179452">Teresa Amabile: Track Your Small Wins to Motivate Big Accomplishments</a> from <a href="http://vimeo.com/99u">99U</a> on <a href="https://vimeo.com">Vimeo</a>.</p></p>


uuid: ab6c2ca6-cb5a-4d7d-999b-7326f840bb19
title: Intervention in NYC subway
slug: intervention-in-nyc-subway
status: published
language: en_US
markdown:
  Incredible insight! Nicolas would be happy :-)

  <iframe width="700" height="394" src="//www.youtube.com/embed/i9jIsxQNz0M" frameborder="0" allowfullscreen></iframe>

html:
  <p>Incredible insight! Nicolas would be happy :-)</p>

  <iframe width="700" height="394" src="//www.youtube.com/embed/i9jIsxQNz0M" frameborder="0" allowfullscreen></iframe>


uuid: 5c71ce66-502d-421b-800c-4498b96fb326
title: Digital tools for designers
slug: digital-tools-for-designers
markdown:
  LiveSurface
  Layer Vault
  Typekit
  Dropbox
  Flinto
  Readymag
  Cargo Collective
  Exobrain

status: draft
language: en_US
html:
  <p>LiveSurface <br />
  Layer Vault <br />
  Typekit <br />
  Dropbox <br />
  Flinto <br />
  Readymag <br />
  Cargo Collective <br />
  Exobrain</p>


uuid: 34876f85-7f1f-4b7e-afc3-e5cf09b810c7
title: Why copywriting matters a lot
slug: why-copywriting-matters-a-lot
status: published
language: en_US
markdown:
  On Halloween Pepsi published a witty picture, which you can see below. One day later Coca-Cola posted the same picture, but with another text. 

  One line of copy can change everything.

  ![Pepsi Halloween ad](http://img-fotki.yandex.ru/get/4911/134924539.288/0_b3c19_3c8b75a5_XL.jpg)

  Needless to say that designers must be able to write.

  Made me recall of [this amazing post by Mig Reyes on 37 signals blog](http://37signals.com/svn/posts/3404-reminder-design-is-still-about-words).

html:
  <p>On Halloween Pepsi published a witty picture, which you can see below. One day later Coca-Cola posted the same picture, but with another text. </p>

  <p>One line of copy can change everything.</p>

  <p><img src="http://img-fotki.yandex.ru/get/4911/134924539.288/0_b3c19_3c8b75a5_XL.jpg" alt="Pepsi Halloween ad" /></p>

  <p>Needless to say that designers must be able to write.</p>

  <p>Made me recall of <a href="http://37signals.com/svn/posts/3404-reminder-design-is-still-about-words">this amazing post by Mig Reyes on 37 signals blog</a>.</p>


uuid: 552ea2b6-c4fb-4bb2-88e4-6f95892b3400
title: Hello, world!
slug: hello-world
status: published
language: en_US
markdown:
  My name is Yuriy Oparenko. I am London-based Ukrainian interactive designer. I design apps, websites and products.

  I am interested in interface design, web, typography, information display, branding and a whole lot of other things.

  I am still struggling to make my personal portfolio.

  This blog is running on gorgeous [Ghost](http://ghost.org) blog engine.

html:
  <p>My name is Yuriy Oparenko. I am London-based Ukrainian interactive designer. I design apps, websites and products.</p>

  <p>I am interested in interface design, web, typography, information display, branding and a whole lot of other things.</p>

  <p>I am still struggling to make my personal portfolio.</p>

  <p>This blog is running on gorgeous <a href="http://ghost.org">Ghost</a> blog engine.</p>


uuid: c9ba7263-e001-490a-b94f-1a249e9c7536
title: Noticeable silence
slug: noticeable-silence
status: published
language: en_US
markdown:
  This gorgeous [minimalistic redesign of popular brands by Mehmet Gozetlik](http://www.behance.net/gallery/Minimalist-effect-in-the-maximalist-market/1514831) made me think about famous Massimo Vignelli's quote:
  >In a world where everybody screams, silence is noticeable

  ![](http://behance.vo.llnwd.net/profiles/59119/projects/1514831/7073f5c16a5aacb8a2b8ee1106209a03.jpg)
  ![](http://behance.vo.llnwd.net/profiles/59119/projects/1514831/4732ae3e4a4e47b59f73db996623267f.jpg)
  ![](http://behance.vo.llnwd.net/profiles/59119/projects/1514831/cf61a0a679e0d45a3bb3228ab6775d9f.jpg)
  ![](http://behance.vo.llnwd.net/profiles/59119/projects/1514831/9968b984343ccc448669700e4ed30a74.jpg)
  ![](http://behance.vo.llnwd.net/profiles/59119/projects/1514831/0631cb75747fc83ecc302fc9fc9e498e.jpg)
  ![](http://behance.vo.llnwd.net/profiles/59119/projects/1514831/f9a35749841682f452fab31d655b01d0.jpg)
  ![](http://behance.vo.llnwd.net/profiles/59119/projects/1514831/1f912356f29e2e3d0b14b2f57cd950cd.jpg)
  ![](http://behance.vo.llnwd.net/profiles/59119/projects/1514831/735a777f9462dec0e12087a27d5b8e26.jpg)
  ![](http://behance.vo.llnwd.net/profiles/59119/projects/1514831/735a777f9462dec0e12087a27d5b8e26.jpg)
  ![](http://behance.vo.llnwd.net/profiles/59119/projects/1514831/ad0675ea3c291e583d83a1e506653867.jpg)
  ![](http://behance.vo.llnwd.net/profiles/59119/projects/1514831/5afe17911806d2eb768ac25167d16c14.jpg)

html:
  <p>This gorgeous <a href="http://www.behance.net/gallery/Minimalist-effect-in-the-maximalist-market/1514831">minimalistic redesign of popular brands by Mehmet Gozetlik</a> made me think about famous Massimo Vignelli's quote:  </p>

  <blockquote>
    <p>In a world where everybody screams, silence is noticeable</p>
  </blockquote>

  <p><img src="http://behance.vo.llnwd.net/profiles/59119/projects/1514831/7073f5c16a5aacb8a2b8ee1106209a03.jpg" alt="" />
  <img src="http://behance.vo.llnwd.net/profiles/59119/projects/1514831/4732ae3e4a4e47b59f73db996623267f.jpg" alt="" />
  <img src="http://behance.vo.llnwd.net/profiles/59119/projects/1514831/cf61a0a679e0d45a3bb3228ab6775d9f.jpg" alt="" />
  <img src="http://behance.vo.llnwd.net/profiles/59119/projects/1514831/9968b984343ccc448669700e4ed30a74.jpg" alt="" />
  <img src="http://behance.vo.llnwd.net/profiles/59119/projects/1514831/0631cb75747fc83ecc302fc9fc9e498e.jpg" alt="" />
  <img src="http://behance.vo.llnwd.net/profiles/59119/projects/1514831/f9a35749841682f452fab31d655b01d0.jpg" alt="" />
  <img src="http://behance.vo.llnwd.net/profiles/59119/projects/1514831/1f912356f29e2e3d0b14b2f57cd950cd.jpg" alt="" />
  <img src="http://behance.vo.llnwd.net/profiles/59119/projects/1514831/735a777f9462dec0e12087a27d5b8e26.jpg" alt="" />
  <img src="http://behance.vo.llnwd.net/profiles/59119/projects/1514831/735a777f9462dec0e12087a27d5b8e26.jpg" alt="" />
  <img src="http://behance.vo.llnwd.net/profiles/59119/projects/1514831/ad0675ea3c291e583d83a1e506653867.jpg" alt="" />
  <img src="http://behance.vo.llnwd.net/profiles/59119/projects/1514831/5afe17911806d2eb768ac25167d16c14.jpg" alt="" /></p>


uuid: 0605e8df-dd67-4d74-9f93-25873bd5d6be
title: What is design?
slug: what-is-design
status: published
language: en_US
markdown:
  Excerpt from conversation of Charles Eameas with Madame Amic:

  **What is your definition of “design”?**<br>
  A plan for arranging elements in such a way as to best accomplish a particular purpose.

  **Is design an expression of art (an art form)?**<br>
  The design is an expression of the purpose. It may (if it is good enough) later be judged as art.

  **Is design a craft for industrial purposes?**<br>
  No—but design may be a solution to some industrial problems.

  **What are the boundaries of design?**<br>
  What are the boundaries of problems?

  **Does the creation of design admit constraint?**<br>
  Design depends largely on constraints.

  **What constraints?**<br>
  The sum of all constraints. Here is one of the few effective keys to the design problem—the ability of the designer to recognize as many of the constraints as possible—his willingness and enthusiasm for working within these constraints—the constraints of price, of size, of strength, balance, of surface, of time, etc.; each problem has its own peculiar list.

  **Does design obey laws?**<br>
  Aren't constraints enough?

html:
  <p>Excerpt from conversation of Charles Eameas with Madame Amic:</p>

  <p><strong>What is your definition of “design”?</strong><br>
  A plan for arranging elements in such a way as to best accomplish a particular purpose.</p>

  <p><strong>Is design an expression of art (an art form)?</strong><br>
  The design is an expression of the purpose. It may (if it is good enough) later be judged as art.</p>

  <p><strong>Is design a craft for industrial purposes?</strong><br>
  No—but design may be a solution to some industrial problems.</p>

  <p><strong>What are the boundaries of design?</strong><br>
  What are the boundaries of problems?</p>

  <p><strong>Does the creation of design admit constraint?</strong><br>
  Design depends largely on constraints.</p>

  <p><strong>What constraints?</strong><br>
  The sum of all constraints. Here is one of the few effective keys to the design problem—the ability of the designer to recognize as many of the constraints as possible—his willingness and enthusiasm for working within these constraints—the constraints of price, of size, of strength, balance, of surface, of time, etc.; each problem has its own peculiar list.</p>

  <p><strong>Does design obey laws?</strong><br>
  Aren't constraints enough?</p>


uuid: 0759baae-2e92-4ba0-a390-c569b8b4ab78
title: Morphing table
slug: morphing-table
markdown: http://sploid.gizmodo.com/this-morphing-table-can-create-a-virtual-version-of-you-1458375473
status: draft
language: en_US
html:
  <p><a href='http://sploid.gizmodo.com/this-morphing-table-can-create-a-virtual-version-of-you-1458375473'>http://sploid.gizmodo.com/this-morphing-table-can-create-a-virtual-version-of-you-1458375473</a></p>


uuid: f5ff5c45-321c-48b1-b253-3383e5a000d3
title: Modular robotics
slug: modular-robotics
markdown: http://techcrunch.com/2013/11/07/moss/?ncid=fb
status: draft
language: en_US
html:
  <p><a href='http://techcrunch.com/2013/11/07/moss/?ncid=fb'>http://techcrunch.com/2013/11/07/moss/?ncid=fb</a></p>


uuid: 4111ee90-46c4-4f1d-b890-58fe3b1b9a4e
title: Powers of Ten
slug: powers-of-ten
status: draft
language: en_US
markdown:
  <iframe width="700" height="525" src="//www.youtube.com/embed/0fKBhvDjuy0" frameborder="0" allowfullscreen></iframe>

html:
  <iframe width="700" height="525" src="//www.youtube.com/embed/0fKBhvDjuy0" frameborder="0" allowfullscreen></iframe>


uuid: 74e04217-e4f7-47b6-89c6-6c70741588e8
title: Crowdpilot
slug: crowdpilot
status: published
language: en_US
markdown:
  ![](http://news.filehippo.com/wp-content/uploads/2014/02/crowdpilot.png)

  [Crowdpilot](http://www.crowdpilot.me) is an iOS application for collective decision-making in social interactions. It was created by New York based designer and artist Lauren McCarthy. Using the app on their phone people can broadcast their conversations and all kinds of social events (dates, arguments, family gatherings, meetings etc.) to a group of strangers and friends from Facebook, who will provide a live feedback and advice on what actions individual should take.

  ![](http://www.creativeapplications.net/wp-content/uploads/2014/02/crowdpilot.jpg)

  Crowdpilot is a great example of many technological and design developments, which are taking place in a last couple of years. First of all, the application itself is made in a flat design style. The great emphasis is put on layout, strong typography and bright color scheme. Because of that application is both distinctive and easy to use. Secondly, it uses crowdsourcing as a primary technology. It means that instead of hiring a lot of people, which would listen to broadcasted conversations and then give advice, application takes advantage of an online-community, which is eager to help for free.

  To conclude, it is difficult to say whether the application itself is useful or practical, but without any doubt it is an amazing social phenomena, that might later be a subject of scientific inquiry for social scientists.

html:
  <p><img src="http://news.filehippo.com/wp-content/uploads/2014/02/crowdpilot.png" alt="" /></p>

  <p><a href="http://www.crowdpilot.me">Crowdpilot</a> is an iOS application for collective decision-making in social interactions. It was created by New York based designer and artist Lauren McCarthy. Using the app on their phone people can broadcast their conversations and all kinds of social events (dates, arguments, family gatherings, meetings etc.) to a group of strangers and friends from Facebook, who will provide a live feedback and advice on what actions individual should take.</p>

  <p><img src="http://www.creativeapplications.net/wp-content/uploads/2014/02/crowdpilot.jpg" alt="" /></p>

  <p>Crowdpilot is a great example of many technological and design developments, which are taking place in a last couple of years. First of all, the application itself is made in a flat design style. The great emphasis is put on layout, strong typography and bright color scheme. Because of that application is both distinctive and easy to use. Secondly, it uses crowdsourcing as a primary technology. It means that instead of hiring a lot of people, which would listen to broadcasted conversations and then give advice, application takes advantage of an online-community, which is eager to help for free.</p>

  <p>To conclude, it is difficult to say whether the application itself is useful or practical, but without any doubt it is an amazing social phenomena, that might later be a subject of scientific inquiry for social scientists.</p>


uuid: 4e867747-a00a-4ca8-b1cb-3364299973b5
title: Prototype Font Creation
slug: prototype-font-creation
markdown: https://www.kickstarter.com/projects/599698621/prototypo-streamlining-font-creation
status: draft
language: en_US
html:
  <p><a href='https://www.kickstarter.com/projects/599698621/prototypo-streamlining-font-creation'>https://www.kickstarter.com/projects/599698621/prototypo-streamlining-font-creation</a></p>


uuid: f2b95093-6c8a-4c7b-bbcc-345ba74cc5fc
title: Memphis Design Group
slug: memphis-design-group
status: draft
language: en_US
markdown:
  https://www.youtube.com/watch?v=LSGutSMWzCU

  http://www.larcobaleno.com/blog/book-love-memphis.html

html:
  <p><a href='https://www.youtube.com/watch?v=LSGutSMWzCU'>https://www.youtube.com/watch?v=LSGutSMWzCU</a></p>

  <p><a href='http://www.larcobaleno.com/blog/book-love-memphis.html'>http://www.larcobaleno.com/blog/book-love-memphis.html</a></p>


uuid: a8d476c6-6d83-4876-aba7-6b0b41b9938a
title: Pact Coffee
slug: pact-coffee
status: published
language: en_US
markdown:
  [Pact Coffee](https://www.pactcoffee.com) is a London-based coffee subscription service. This startup tries to solve a problem that a lot of coffee lovers have — getting quality, freshly roasted, grounded coffee on time. For most people, who don't use the service, it means going to a coffee shop couple of times every month. This activity requires a great deal of time and effort, so it might be the best option for always busy Londoners, who obsess over a cup of a nice warm beverage. Pact Coffee has an elegant solution to this issue.

  ![Pact Coffee](http://www.cyclelove.net/wp-content/uploads/2013/11/Pact-Coffee-748x498.jpg)

  To use a service a person needs to register on company's website and using a simple and easy-to-use interface setup his/her coffee subscription. First step in the process is to choose a coffee. Then a person has to choose a way of brewing, so the service can grind it in a proper way. After that user decides how frequently he wants to receive a coffee (weekly, bi-weekly or on custom schedule). Final step is to connect one's credit card.

  Then fresh coffee is delivered regualarly to a customer, based on his/her preferences. There is no more need to remember buying coffee on time and on budget, as Pact Coffee takes care of this. 

html:
  <p><a href="https://www.pactcoffee.com">Pact Coffee</a> is a London-based coffee subscription service. This startup tries to solve a problem that a lot of coffee lovers have — getting quality, freshly roasted, grounded coffee on time. For most people, who don't use the service, it means going to a coffee shop couple of times every month. This activity requires a great deal of time and effort, so it might be the best option for always busy Londoners, who obsess over a cup of a nice warm beverage. Pact Coffee has an elegant solution to this issue.</p>

  <p><img src="http://www.cyclelove.net/wp-content/uploads/2013/11/Pact-Coffee-748x498.jpg" alt="Pact Coffee" /></p>

  <p>To use a service a person needs to register on company's website and using a simple and easy-to-use interface setup his/her coffee subscription. First step in the process is to choose a coffee. Then a person has to choose a way of brewing, so the service can grind it in a proper way. After that user decides how frequently he wants to receive a coffee (weekly, bi-weekly or on custom schedule). Final step is to connect one's credit card.</p>

  <p>Then fresh coffee is delivered regualarly to a customer, based on his/her preferences. There is no more need to remember buying coffee on time and on budget, as Pact Coffee takes care of this. </p>


uuid: c6522fea-6399-4355-9a92-154c2180e468
title: Sustainable Futures
slug: sustainable-futures
status: published
language: en_US
markdown:
  “Distributed.ly” is an interactive service, which connects smartphone owners into global network and helps them recycle unused computational power of their devices. Users download the app that processes data provided by companies and organisations that need cloud computing capacities and for every piece of processed information user gets points which he later can spend on discounts and bonuses from partnering companies.

  “Distributed.ly” as a project falls into three different fields of study: distributed computing, service design, social economy and sustainability studies. Firstly, distributed computing is an academic discipline of particular importance for this project as it lays foundation upon which this application can be built. Secondly, service design is also very important for “Distributed.ly”, because it is impossible to built a nice and useful service without knowing all the nuances of service design thinking. Thirdly, this app is inspired by concept of “sharing economy” that lies in a domain of social economy. Finally, this whole project is an effort to make world more sustainable place with help of digital technologies, so field of sustainability studies is at the core of the service.

  To sum it up, “Distributed.ly” is a multidisciplinary project that happens on the intersection of different sciences.

html:
  <p>“Distributed.ly” is an interactive service, which connects smartphone owners into global network and helps them recycle unused computational power of their devices. Users download the app that processes data provided by companies and organisations that need cloud computing capacities and for every piece of processed information user gets points which he later can spend on discounts and bonuses from partnering companies.</p>

  <p>“Distributed.ly” as a project falls into three different fields of study: distributed computing, service design, social economy and sustainability studies. Firstly, distributed computing is an academic discipline of particular importance for this project as it lays foundation upon which this application can be built. Secondly, service design is also very important for “Distributed.ly”, because it is impossible to built a nice and useful service without knowing all the nuances of service design thinking. Thirdly, this app is inspired by concept of “sharing economy” that lies in a domain of social economy. Finally, this whole project is an effort to make world more sustainable place with help of digital technologies, so field of sustainability studies is at the core of the service.</p>

  <p>To sum it up, “Distributed.ly” is a multidisciplinary project that happens on the intersection of different sciences.</p>


uuid: fea54762-a38a-4b4d-8f43-a8d5ff6ac110
title: Cloudwash
slug: cloudwash
status: published
language: en_US
markdown:
  [Cloudwash](http://bergcloud.com/case-studies/cloudwash) is a prototype of connected washing machine created by London-based design consultancy Berg. This project is an exploration of how connectivity and modern computing technologies can change our household appliances.

  <iframe src="//player.vimeo.com/video/87522764?byline=0&amp;portrait=0&amp;color=ffffff" width="700" height="394" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>

  Donald Norman in his book “The Design of Everyday Things” continuously stresses the fact that even though we live in the era of amazing technological advance, in the times of smartphones and digital cloud, most of the appliances that surround us in everyday life are very dumb. They make us feel miserable and helpless. Let’s take a washing machine for example. If we compare a washing machine 10 or 20 years ago and one of the current models we will see that nothing has really changed. Users still need to memorise meaning of all the confusing labels on clothes and link that to all the different present they find on the machine. They also struggle with an interface that is usually cluttered and confusing.

  Berg attempted to change that. Not only did they completely rethink the interface and controls of the washing machine, but they also created a smartphone app that can be used to control the appliance remotely. The washing machine made by Berg will memorise the presets for you, restock the detergent automatically and easily allow you to remotely delay the last washing cycle, when you are not home, so you can take your laundry fresh. It is truly the washing machine of the 21st century. 

html:
  <p><a href="http://bergcloud.com/case-studies/cloudwash">Cloudwash</a> is a prototype of connected washing machine created by London-based design consultancy Berg. This project is an exploration of how connectivity and modern computing technologies can change our household appliances.</p>

  <iframe src="//player.vimeo.com/video/87522764?byline=0&amp;portrait=0&amp;color=ffffff" width="700" height="394" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>

  <p>Donald Norman in his book “The Design of Everyday Things” continuously stresses the fact that even though we live in the era of amazing technological advance, in the times of smartphones and digital cloud, most of the appliances that surround us in everyday life are very dumb. They make us feel miserable and helpless. Let’s take a washing machine for example. If we compare a washing machine 10 or 20 years ago and one of the current models we will see that nothing has really changed. Users still need to memorise meaning of all the confusing labels on clothes and link that to all the different present they find on the machine. They also struggle with an interface that is usually cluttered and confusing.</p>

  <p>Berg attempted to change that. Not only did they completely rethink the interface and controls of the washing machine, but they also created a smartphone app that can be used to control the appliance remotely. The washing machine made by Berg will memorise the presets for you, restock the detergent automatically and easily allow you to remotely delay the last washing cycle, when you are not home, so you can take your laundry fresh. It is truly the washing machine of the 21st century. </p>


uuid: 82498720-440d-4d00-9f4d-50835d2ebc06
title: KonneKt
slug: konnekt
status: published
language: en_US
markdown:
  [KonneKt](http://http://awards.ixda.org/entry/2014/konnekt-a-social-game-for-isolated-children-in-the-hospital/) is a social game for isolated children in hospitals designed by Dutch student Job Jansweijer. The problem he is trying to solve is that there a lot of child cancer patients in hospitals who have to be isolated for up to 4 months. Even though kids are ill, they do not necessarily feel so and want to play with other children.

  ![KonneKt](http://awards.ixda.org/wp-content/uploads/2013/11/KonneKt-Dragon-and-castle-570x320.jpg)

  Job Jansweijer came up with a very simple and elegant solution for that problem — a generative game kit that consists of a set of different ambiguous shapes. They can be attached to windows using suction cups. Ambiguos shapes combined together are then used to play different games, ranging from chess and tic-tac-toe to building fantasy worlds.

  <iframe src="//player.vimeo.com/video/78852437?byline=0&amp;portrait=0&amp;color=ffffff" width="700" height="394" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>

  KonneKt is a perfect example of so-called relational design (a concept proposed by a designer Andrew Blauvelt). First of all it is an open-enden system as it is quite impossible to predict end result of the game. Secondly, it responds to real world constraints and contexts of hospitals (i.e glass walls). Finally, this game shows what can happen when designer is ready to give up of control over his design and invite user to co-design the product.

html:
  <p><a href="http://http://awards.ixda.org/entry/2014/konnekt-a-social-game-for-isolated-children-in-the-hospital/">KonneKt</a> is a social game for isolated children in hospitals designed by Dutch student Job Jansweijer. The problem he is trying to solve is that there a lot of child cancer patients in hospitals who have to be isolated for up to 4 months. Even though kids are ill, they do not necessarily feel so and want to play with other children.</p>

  <p><img src="http://awards.ixda.org/wp-content/uploads/2013/11/KonneKt-Dragon-and-castle-570x320.jpg" alt="KonneKt" /></p>

  <p>Job Jansweijer came up with a very simple and elegant solution for that problem — a generative game kit that consists of a set of different ambiguous shapes. They can be attached to windows using suction cups. Ambiguos shapes combined together are then used to play different games, ranging from chess and tic-tac-toe to building fantasy worlds.</p>

  <iframe src="//player.vimeo.com/video/78852437?byline=0&amp;portrait=0&amp;color=ffffff" width="700" height="394" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>

  <p>KonneKt is a perfect example of so-called relational design (a concept proposed by a designer Andrew Blauvelt). First of all it is an open-enden system as it is quite impossible to predict end result of the game. Secondly, it responds to real world constraints and contexts of hospitals (i.e glass walls). Finally, this game shows what can happen when designer is ready to give up of control over his design and invite user to co-design the product.</p>


